This post has a lot of important things in it. There will be a tl;dr list at the end of the post if you don't want to read it all.
First off, I'm going to talk about Sage for a while. I'm postponing it, changing several things, ad probably won't pick up actual work on it until next year. The first thing I'm changing is the genre. Instead of an rpg, I'm switching it to a point-and-click game using the AGS game engine. It seems pretty easy to learn, and based on the plot-centric nature of Sage it's the best thing for me to use I think. I can have better art and less (if any at all) sprites, which will be a very happy thing for me.