Well, after playing a considerable amount of the Ice Cream Machine game on Neopets.com, I decided to get to work making some sprites this morning. I guess I'll just be documenting my progress and comments in this blog entry. To the left we have a beginning outline/sketch of a certain NPC that I like a lot, and I call her Girl Picking Flowers, also known as "gpf". She has a little speech about whether or not someone loves her. Then she says, "If this love is hopeless, I can still be their friend, right?" In this picture, I'm using FireAlpaca (a free art program) to create gpf's sprite on a 64 by 64 pixel canvas, using the binary tool so I can draw lines of one-pixel width. I'm going back and erasing excess pixels to make gpf's outlines look nice and crisp. By the end of that, her sprite looks like the image underneath the text:
Now I'm going to start coloring. I create a new layer under the lines and set the sketch layer to invisible so I can use the magic wand tool to set down some flat colors. I select the areas I want to color and use one of two tools to lay down flats: For large areas with no snags I use the paint bucket tool by default, but with an intricate area, I may switch to the brush tool and sweep it across the whole screen on a large size setting (remember, it only colors in the selected area). By the end of that process, she looks like this:
Yes, I meant for her skin to be that color. She's not human. Anyway, now I go to detailing! I'm not going to do colored outlines for any of the sprites in Sage, so detailing for this sprite is lights and shadows, blush, maybe the whites of her eyes. Sorry I don't have a progress picture for this one, I finished it without remembering to take one. Here is the gpf after that:
Peace out,
Fishcat
EDIT: With animation:




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